Trash or treasure: Developing a game for youth about recycling, trash and community health.

A short presentation about a recent student project in Puerto Cabezas, Nicaragua. Our first attempt at creating an educational game, and an opportunity to learn a lot of lessons about what it takes to do such a thing successfully. As we are thinking about our next class and projects we will be integrating some of the lessons learned so that future projects can be even more fun, educational and appropriate.

One of our challenges comes from straddling three languages and understanding how we can best prepare students and our collaborators to effectively facilitate the experience. There is also an opportunity to use the project to evoke learning across cultures in order to let everyone learn, bending rules and roles to make both game and cultural boundaries porous. Which leads to thoughts about games creating temporary communities – which may not be at all durable or long term but which open up spaces for leveling relationships.

Should there be random events or some elements or randomness or surprise built into the play in order to unsettle us? Would that in any way equalize relationships? It might be more relevant to educational games designed for adults? This unsettling process? Anyways, a lot to consider going forward.

As an unsolicited aside - I refuse the term gamification (for many reasons) and prefer to refer the process this as gameful learning. Just an opinion, but strongly dislike the word gamefication.